REGISTRATION IS NOW OPEN!
REGISTRATION IS NOW OPEN!
A "crew" is one or more people, working as a team, who are the runner’s primary source of support and encouragement throughout the race.
100-mile race:
50-mile race:
50-kilometer race:
What are the rules: e.g., at what point in the race is a pacer allowed?
Must the pacer stay behind the runner?
Is “muling” allowed—i.e., can the pacer carry supplies for the runner? (Not at KEYS100)
Runner preferences:
Does the runner want a pacer and, if so, when?
Does the runner prefer conversation? Jokes and stories? Quiet?
In extreme heat or other difficult condition, limit number of miles pacing; stay healthy and fresh.
Hold at least one pre-race meeting or online call.
For longer race distances, especially 100 miles or longer, the ideal crew vehicle is a minivan. It has space to organize race gear so that important items are readily accessible, additional room to store runner and crew luggage that will not be used during the race, adequate seating for everyone and space to stretch-out should the runner or crew need a nap. Certainly, SUVs and smaller cars can work, and some minimalist runners prefer them. With parking very tight in many of the allowable support locations on the course, smaller can be an advantage.
(Don't forget to allocate storage space for runner post-race items and everyone's luggage)
Start with everything properly organized and clean--and keep it that way.
Download the recommended Ultra Crew Supply Checklist below
YOU ARE THERE TO HELP THE RUNNER ACHIEVE THEIR GOAL
Crew will leapfrog the runner, driving ahead to the next allowable support location. (A list of locations will be provided in the printed "Race Guide".) As runner approaches, crew should cross the road to meet the runner. Minimize runner crossing to the vehicle; runner has enough miles to travel as is, and each stop kills time. Keep moving whenever possible while crewing, even if at a slow walk. Bottles can be exchanged, ice bandanas changed, electrolytes swallowed while making forward progress.
Tip: Use garden tool caddy when meeting runner to hold food and drink options, fresh bandana, etc., with space to quickly dump old bottle, bandana, trash, etc.
Details:
FLUIDS & ELECTROLYTES
What will the runner carry—water only? Sports drink?
Fresh bottle ready at every stop.
Electrolytes: keep runner on pre-determined intake schedule; keep written record.
Salt/electrolyte tablets; re-hydration packets and bottle to mix & serve.
Tailwind or other sports drink if runner prefers.
Alternative drinks: Coke—fizzy or flat? With or without ice? Ginger Ale, Gatorade, iced tea, other.
May have to “cut” drinks, fruit juices, etc.
NUTRITION
Generally present small portions of food; do not overwhelm the runner with quantity.
Half an “Ensure”
Gel
Baggie with chips, ¼ or ½ sandwich, piece of fruit or other item; keep it simple and easy.
Do not provide too many food options when meeting runner: a tired mind has a hard time making a choice.
But…have backups.
Solids may be less palatable; be prepared to adjust.
Nighttime options: Soup, Ramen, Mashed potatoes.
MEDICAL
Keep handy Race Medical Team contact information (included in "Race Guide"). Call 911 in emergency.
Minimize runner sunburn; monitor exposed arms, neck, ears, legs, back of hands.
Provide sunblock and lip protection.
Pain relief when requested; no more than every 4 hours.
Prescription meds as scheduled.
Foot care: Be prepared to handle hot spots, blisters, troubled toenails.
Assist with sore muscles (massage), strains and sprains
Watch for bonking, exhaustion and hallucination at night: suggest caffeine, "5-Hour Energy" or similar boost or a short nap
MONITOR FOR THESE CONDITIONS AND RISKS
Heat exhaustion; do not get to heat stroke!
Weight gain--generally too much fluid; watch for hyponatremia—drinking too much water, causing electrolyte imbalance;
not consuming enough sport drinks and/or salt/electrolyte supplements
Watch for hypernatremia/dehydration—not enough fluid intake; electrolyte imbalance.
Extreme thirst
Headache
Weakness
Dizziness
Heat sensations on head/neck
Abdominal cramps and diarrhea
Chills and/or goose bumps
Nausea and/or vomiting
RUNNER CLOTHING
If it’s working, don’t change it.
Be watchful: at night, don’t let runner get cold.
Be prepared for switch to night gear before 7:30pm (required hour--see rules): reflective garment and clearly visible blinking lights; headlamp, handheld or other light source optional, but recommended.
RUNNER BREAKS
Allow runner to rest, rehydrate and get fueled, as needed.
Not too many--the clock is running! Be mindful of the runner’s race plan.
Provide a chair or space to stretch out in vehicle, if nap needed, but “Beware the chair!”
Keep them motivated and focused on the finish.
RUNNER WITHDRAWING FROM RACE
Decision to withdraw should be made by the runner or medical personnel, but always allow lots of time for recovery from a “low” point. Give it very careful consideration; no rushed decision to drop.
If the runner does withdraw, notify race timer.
VITAL—HANDLING CREW PROBLEMS and AVOIDING BLOW-UPS
Careful crew selection--compatibility.
Crew captain has last word.
Keep focused on the goal of supporting the runner to the finish line
You are there for your runner
Work as a team
Stay positive
Be flexible
Be willing to help in any (and every) way
Know when not to say anything!
NEVER take your problems to the runner; any crew problems should be addressed by the crew
Don’t take it personally! The runner will inevitably be stressed, exhilarated and exhausted, all at the same time. With that pressure, some runners may be short-tempered, impatient, even rude. While such behavior is never appropriate, it does sometimes happen. Consider it as a momentary failing during the heat of battle, and try not to let it upset you.
VITAL--TAKING CARE OF YOURSELF
Take care of yourself; stay hydrated and eat and rest
Admit when/if you need a break
Allow other crew person take an unscheduled break if needed. Again, be a team and remain flexible.
Know all race rules for pacing and crewing
Runner--select your pacers and crew carefully
Crew and pacer--be ready…for anything!
Handle blow ups with grace, and do everything possible to keep the runner from knowing about it.
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